Good news for C4D users…we finally had enough inquiries about supporting VrayforC4D that we could justify the effort to procure and deploy it. It’s available today in the R17 build. We’ve also improved our C4D analysis pass, giving you more feedback about when your job is in that state. Also improved is the method we use to launch the analysis pass, in that it ignores plug-ins defined in your scene file that aren’t present on our farm. Of course, if the plug-in is needed to render your scene file correctly, we still have to support it for you to get the results you’re looking for.
Our Blender build has been updated to 2.76b, the latest from the Blender Foundation.
Many small, behind-the-scenes improvements to our software functionality have been implemented over the past couple weeks. We continue uncovering, diagnosing, and fixing more edge scenario problems. We hope you appreciate the improvements.