It’s true, Pixel Plow has finally released support for 3D Studio Max 2016 and Maya 2016. Windows and Mac agent versions 2.15 and later will see both applications as options along with the existing 2015 versions. Due to the quantity of plug-ins and render engines supported in both applications, we’re moving slowly into the newer Autodesk builds. Some of the software we support isn’t even available for the 2016 versions yet, but look for us to move 2016-ready apps over in the coming weeks and months. Please pay careful attention to the Render App Support page, as we’re maintaining separate lists of plug-ins and engines for the different year builds.
Render Endlessly